Display Programming

Display programming in ActionScript 3.0 allows you to work with elements that appear on the Stage of Adobe Flash Player 9. This chapter describes the basic concepts for working with onscreen elements. You'll learn the details about programmatically organizing visual elements. You'll also learn about creating your own custom classes for display objects.

Contents

Understanding the display architecture
Working with display objects
Basics for working with the core display classes
Example: SpriteArranger

Flex 2

 

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