Flash Player 4.
my_mc._rotation:Number
Property; the rotation of the movie clip, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement my_mc._rotation = 450 is the same as my_mc._rotation = 90.
The following example creates a movie clip instance dynamically, rotates, and loads an image into the instance.
this.createEmptyMovieClip("image_mc", 1);
image_mc._rotation = 15;
image_mc.loadMovie("http://www.macromedia.com/devnet/blueprint/articles/nielsen/spotlight_jnielsen.jpg");
Button._rotation, TextField._rotation
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Comments
No screen name said on Mar 26, 2005 at 1:57 PM : jaseinatl@gmail.com said on Mar 28, 2005 at 6:07 PM :