Flash Player 5.
my_mc.gotoAndStop(frame:Object): Void
frame The frame number to which the playhead is sent.
Nothing.
Method; brings the playhead to the specified frame of the movie clip and stops it there. If you want to specify a scene in addition to a frame, use gotoAndStop().
You can extend the methods and event handlers of the MovieClip class by creating a subclass. For more information, see "Assigning a class to a movie clip symbol" in Using ActionScript in Flash.
The following example uses the _framesloaded property to start a SWF file when all the frames are loaded. If all the frames aren't loaded, the _xscale property of the movie clip instance loader is increased proportionally to create a progress bar.
Enter the following ActionScript in Frame 1 of the Timeline:
var pctLoaded:Number = Math.round(this.getBytesLoaded()/this.getBytesTotal()*100); bar_mc._xscale = pctLoaded;
Add the following code to Frame 2:
if (this._framesloaded<this._totalframes) {
this.gotoAndPlay(1);
} else {
this.gotoAndStop(3);
}
Place your content on or after Frame 3. Then add the following code to Frame 3:
stop();
gotoAndStop(), stop()
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