Microphone.onStatus

Availability

Flash Player 6.

Usage

active_mic.onStatus = function(infoObject:Object) : Void {
   // your statements here
}

Parameters

infoObject A parameter defined according to the status message.

Returns

Nothing.

Description

Event handler; invoked when the user allows or denies access to the microphone. If you want to respond to this event handler, you must create a function to process the information object generated by the microphone.

When a SWF file tries to access the microphone, Flash Player displays a Privacy dialog box that lets the user choose whether to allow or deny access.

To determine whether the user has denied or allowed access to the microphone without processing this event handler, use Microphone.muted.

Note: If the user chooses to permanently allow or deny access to all SWF files from a specified domain, this method is not invoked for SWF files from that domain unless the user later changes the privacy setting. For more information, see Microphone.get().

Example

The following example launches the Privacy dialog box that lets the user choose whether to allow or deny access to the microphone when they click a hyperlink. If the user chooses to deny access, muted is displayed in large red text. If microphone access is allowed, the user does not see this text.

this.createTextField("muted_txt", this.getNextHighestDepth(), 10, 10, 100, 22);
muted_txt.autoSize = true;
muted_txt.html = true;
muted_txt.selectable = false;
muted_txt.htmlText = "<a href=\"asfunction:System.showSettings\"><u>Click Here</u></a> to Allow/Deny access.";
this.createEmptyMovieClip("sound_mc", this.getNextHighestDepth());
var active_mic:Microphone = Microphone.get();
sound_mc.attachAudio(active_mic);
active_mic.onStatus = function(infoObj:Object) {
   status_txt._visible = active_mic.muted;
   muted_txt.htmlText = "Status: <a href=\"asfunction:System.showSettings\"><u>"+infoObj.code+"</u></a>";
};
this.createTextField("status_txt", this.getNextHighestDepth(), 0, 0, 100, 22);
status_txt.html = true;
status_txt.autoSize = true;
status_txt.htmlText = "<font size='72' color='#FF0000'>muted</font>";
status_txt._x = (Stage.width-status_txt._width)/2;
status_txt._y = (Stage.height-status_txt._height)/2;
status_txt._visible = active_mic.muted;

See also

Microphone.get(), Microphone.muted

 

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