Flash 8 Documentation |
|||
| ActionScript 2.0 Language Reference > ActionScript language elements > Global Properties > _level property | |||
_levelN
A reference to the root Timeline of _levelN. You must use loadMovieNum() to load SWF files into the Flash Player before you use the _level property to target them. You can also use _levelN to target a loaded SWF file at the level assigned by N.
The initial SWF file loaded into an instance of the Flash Player is automatically loaded into _level0. The SWF file in _level0 sets the frame rate, background color, and frame size for all subsequently loaded SWF files. SWF files are then stacked in higher-numbered levels above the SWF file in _level0.
You must assign a level to each SWF file that you load into the Flash Player using loadMovieNum(). You can assign levels in any order. If you assign a level that already contains a SWF file (including _level0), the SWF file at that level is unloaded and replaced by the new SWF file.
Availability: ActionScript 1.0; Flash Player 4
The following example stops the playhead in the main Timeline of the SWF file sub.swf that is loaded into _level9. The sub.swf file contains animation and is in the same directory as the document that contains the following ActionScript:
loadMovieNum("sub.swf", 9);
myBtn_btn.onRelease = function() {
_level9.stop();
};
You could replace _level9.stop() in the previous example with the following code:
_level9.gotoAndStop(5);
This action sends the playhead in the main Timeline of the SWF file in _level9 to Frame 5 instead of stopping the playhead.
loadMovie function, swapDepths (MovieClip.swapDepths method)
Version 8
RSS feed | Send me an e-mail when comments are added to this page | Comment Report
Current page: http://livedocs.adobe.com/flash/8/main/00001788.html
Comments
Jackie_2004 said on Apr 8, 2006 at 4:06 PM : JohnKirk said on Jul 27, 2006 at 12:05 PM : juankpro said on Aug 1, 2007 at 9:59 AM :