printAsBitmapNum function

printAsBitmapNum(level:Number, boundingBox:String) : Void

Prints a level in Flash Player as a bitmap according to the boundaries specified in the parameter (bmovie, bmax, or bframe). Use printAsBitmapNum() to print movie clips that contain frames with objects that use transparency or color effects. The printAsBitmapNum() action prints at the highest available resolution of the printer in order to maintain the highest possible definition and quality. To calculate the printable file size of a frame designated to be printed as a bitmap, multiply pixel width by pixel height by printer resolution.

If your movie clip does not contain alpha transparencies or color effects, using printNum() will give you better quality results.

If you use bmovie for the boundingBox parameter but do not assign a #b label to a frame, the print area is determined by the Stage size of the loaded movie clip. (The loaded movie clip does not inherit the main movie's Stage size.)

All the printable elements in a movie clip must be fully loaded before printing can start.

The Flash Player printing feature supports PostScript and non-PostScript printers. Non-PostScript printers convert vectors to bitmaps.

Availability: ActionScript 1.0; Flash Player 5 - If you are authoring for Flash Player 7 or later, you can create a PrintJob object, which gives you (and the user) more control over the printing process. For more information, see the PrintJob class entry.

Parameters

level:Number - The level in Flash Player to print. By default, all of the frames in the level are printed. If you want to print specific frames in the level, assign a #p frame label to those frames.

boundingBox:String - A modifier that sets the print area of the movie clip. Enclose this parameter in quotation marks (" or '), and specify one of the following values:

Example

The following example prints the contents of the Stage when the user clicks the button myBtn_btn. The area to print is defined by the bounding box of the frame.

myBtn_btn.onRelease = function(){
 printAsBitmapNum(0, "bframe")
};

See also

print function, printAsBitmap function, PrintJob, printNum function


Version 8

 

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