Flash 8 Documentation |
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| ActionScript 2.0 Language Reference > ActionScript language elements > Global Functions > eval function | |||
eval(expression:Object) : Object eval(expression:String) : Object
Accesses variables, properties, objects, or movie clips by name. If expression is a variable or a property, the value of the variable or property is returned. If expression is an object or movie clip, a reference to the object or movie clip is returned. If the element named in expression cannot be found, undefined is returned.
In Flash 4, eval() was used to simulate arrays; in Flash 5 or later, you should use the Array class to simulate arrays.
In Flash 4, you can also use eval() to dynamically set and retrieve the value of a variable or instance name. However, you can also do this with the array access operator ([]).
In Flash 5 or later, you cannot use eval() to dynamically set and retrieve the value of a variable or instance name, because you cannot useeval() on the left side of an equation. For example, replace the code
eval ("var" + i) = "first";
with this:
this["var"+i] = "first"
or this:
set ("var" + i, "first");
Availability: ActionScript 1.0; Flash Player 5 - Flash Player 5 or later for full functionality. You can use the <code>eval()</code> function when exporting to Flash Player 4, but you must use slash notation and can access only variables, not properties or objects.
expression:Object - The name of a variable, property, object, or movie clip to retrieve. This parameter can be either a String or a direct reference to the object instance (i.e use of quotation marks (" ") is optional.)
Object - A value, reference to an object or movie clip, or undefined .
The following example uses eval() to set properties for dynamically named movie clips. This ActionScript sets the _rotation property for three movie clips, called square1_mc, square2_mc, and square3_mc.
for (var i = 1; i <= 3; i++) {
setProperty(eval("square"+i+"_mc"), _rotation, 5);
}
You can also use the following ActionScript:
for (var i = 1; i <= 3; i++) {
this["square"+i+"_mc"]._rotation = -5;
}
Version 8
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Current page: http://livedocs.adobe.com/flash/8/main/00001726.html
Comments
No screen name said on Feb 21, 2006 at 1:54 AM : mr_jazz said on Mar 30, 2006 at 1:46 AM : No screen name said on May 19, 2006 at 8:12 PM : Fumio Nonaka said on Aug 5, 2006 at 7:19 AM : mmjp_ps said on Aug 8, 2006 at 10:44 PM :