Managing Memory

Macromedia Director MX 2004 has effective built-in memory management that is sufficient for most projects. To make memory available for new sprites, Director simply unloads the cast members used for sprites that are no longer on the Stage. However, sometimes large cast members, such as high resolution images, large sounds, or digital video, can take longer to load or unload than typical, smaller cast members. When a cast member takes a lot of time to load or unload, it can cause slight delays in movie playback.

If you test your movie on the lowest performance computers that you want it to be able to play back on, you can determine whether any of these delays occur and make changes to correct them. This chapter describes how Director's memory management works and the steps you can take to ensure smooth playback of movies with large amounts of media.


 

Send me an e-mail when comments are added to this page | Comment Report

Current page: http://livedocs.adobe.com/director/mx2004/release_update_en/24_manag.htm